So my question is to the devs, where do I start troubleshooting this? The first step seems to me to grab benchmarks that show SIM/DRAW fps in both linux and windows in similar matches. I get around 10% less FPS in linux than windows for the listed games, but not nearly the order of 1/2 to 1/3 that I see in Zero-K. I run other games that load as fast in linux (Company of Heroes (1+2), Xonotic, Doom 2016) as in Windows. I do not think this discrepancy is due to drivers. This is a fairly modern mid-high end system. Any game with 10 or more players (>5v5) is not worth joining because I will lag out and be unable to play. Furthermore, the SIM engine seems to be significantly slower on linux. Yet my linux nvme SSD is much faster than my windows SSD and that shows in other write intensive aspects. People regularly force start a game before my client loads, which ruins a game experience when you can't choose where your commander is. Load times are often up to and over a minute. Yet linux, which is my preferred operating system, is an entirely different story. Load time is somewhere around 10 seconds for a match. I have no trouble playing in cluster matches (except for times when it gets real ridiculous >10v10 with lots of tremors etc). I've been playing Zero-k for a little while now, and I've noticed that when I launch on Windows I get solid performance on High graphics.
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